In Swords of Legends Online, Player versus Player comes in many different forms, shapes and sizes.
Currently, the known forms of PVP are the following
- 1v1 Duels
- 3v3 Arena
- 5v5 Arena
- Guild Versus Guild
Currently, we have confirmation from @Raederle a Community Manager that for launch, they will be no Open World PVP, however, later on, we may have Faction PVP content. As for the Outlaw/Karma Open World PVP system in China, it is still up in the air whether that will materialize or not.
Instead, we have confirmation from GameForge, that they will indeed be Open World PVP under the following names – Rampage. While we are not certain if Bloodthirsty mode will still be playable yet.
At launch, there will be dueling (traditional 1v1 anywhere in the world), 3v3, and 5v5 arenas.
In later content updates, there will be more arenas (10v10, 20v20, 40v40, PvPvE, etc) / PvP only maps / GvG map / faction warfare.
PvP gear is disabled when you are attempting to use the LFG matchmaking tool for Dungeons and Raids.
However, you are able to use PVE gears for PVP.
PvP gear can be only be obtained from doing PvP, PVP related currencies and PVP related events.
In addition, PvP gear can be sold on the Auction House.
PvP gear is seasonal so expect to grind every season.
When enhancing your PvP gear up and season ends, your gear resets to base enhancement level. Therefore, you have to grind again.
Enhancement materials are gained through PVP means and it has 100% success chance.
Arena (3v3 & 5v5)
A very standard mode for any MMORPG that has PVP elements where two teams are fighting to the last man standing.
Like most traditional Arena Modes, once you are killed, you are unable to respawn until everyone dies, which the last team standing wins.
Winning arena matches will give you a PVP currency named Starlight Seals (this name can change) which can be exchanged for PvP gear.
While losing will get you a big fat nothing.
Bounty System (Potential Future Content)
The bounty system needs to be unlocked by completing a quest in Cloudrise (This name can change).
Once you have the system unlocked, you are able to place bounties on players in your Nemesis list.
Nemesis list consist of players who have PKed you before.
While any player are able to accept this and claim the bounty.
Players flagged for bounty will be marked by a Shade.
Should the player have a bounty on their head, they get a debuff which temporarily reduces their stats.
Bloodthirst System (Potential Future Content)
Like Black Desert Online, you can turn on PVP (Flagging) and kill specific players of your choice.
Killing a player decreases your Good Qi (Karma).
The only drawback to this system is, you cannot flag everyone, you can only flag players that have been added to the Bloodthirst list.
This means, you may need to prepare a little bit and not just, “I don’t like you, die” like we seen a lot in BDO.
However, if you do want to kill everyone.. there is the… Rampage System
Rampage System (Potential Future Content)
Unlike Bloodthirst mode, Rampage System allows you to kill anyone without any restrictions.
However, similar to the Bloodthirst system, killing players will decrease your Good Qi (Karma) and once you have Evil Qi (negative karma), you will be unable to enter Cloudrise & NPCs will attack you.
Realm of Destiny (Jail System) (Potential Future Content)
When you have Evil Qi and you died to a Guard or NPC, you will be teleported to a Jail where you will do repeatable quests to reduce your time/increase your karma. Just like Archeage’s Jail System, you are able to escape jail, however, escaping will give you a debuff that will do DOT (Damage over time) which if you die from the DOT, you will return back to jail.
Large Scale PvP Content
Faction PvP (Future Content)
They are three factions, Red, Blue, and Neutral.
And to all the carebears who believe they can hide by being Neutral, being neutral means you are enemies to BOTH Red and Blue.
Guild vs Guild [100v100] (Future Content)
Guild vs Guild will be set to open on Saturdays Game Time.
However, you must register for the event before Friday.
This same map will have PvP enabled with dailies quests you can do during non-GvG hours.
They will be a total of 4 battlefields maps, namely Realm of the Five Elements, Fort Haizhou, Battle in the Sand & Land of Emerald Clouds.
While RotFE and FH are a variant to the capture the flag PVP Mode.
BSL is a PVE vs PVP style where both mobs and players are your enemies.
Lastly, LEC is the typical Battle Royale PVP mode where the maps gets smaller and smaller as time progress by.
Realm of the Five Elements
In Realm of the Five Elements, the goal is to find 5 towers to capture and hold to win.
Players: 15 vs 15
Entry: Every day from 10 AM to 1 AM
In Fort Haizhou, the goal is to take the flag in the middle of the map and hold it, the first team to reach 1,000 points wins.
Players: 10 vs 10
Entry: Every day from 10 AM to 1 AM
Battle in the Sands
You will be fight in a small group to fend off waves of monsters in a desert field. SOon after, two groups of 10 players will be randomly matched up to face each other.
Further, there will be one player from each side that will turn into an monster which will be taken damage constantly using runes. The goal is to obtain 3 runes to win.
Players: 10 vs 10
Entry: Tuesdays and Fridays from 7 PM to 1 AM
Land of Emerald Clouds
LEC will be your typical Battle Royale mode where you start with minimal equipment (Yes, this is an gear equaliser PVP mode) and be the last one surviving as the map gets smaller and smaller. There will be equipment, boosts and items around the map. You are also able to revive others using special drops around the map. They will also be monsters and world bosses that will Spawn and are quite capable of killing you.
Players: 30 players (6 teams of 5 players each)
Entry: Mondays, Wednesdays and Fridays, 10 AM to 1 AM, and Saturdays and Sundays, 1 PM to 11 PM
PvP Maps (Potential Content)
In China & Taiwan Version, they are a total of two maps that is free for all PVP. One of the map is strictly non-flying while the other is a mixture of both.
While the unknown Battlegrounds & missing Open World is quite a heavy blow for any serious PVPer.
However, one good new is that there is PVP Based Gear and PVE based gear.
With PVE gear doing considerately less damage in PVP and vice versa.
This is a dream that all PVPer want, something a few games tried and majority failed in successfully implanting. Let’s hope GameForge get this right for us PVP nerds.