We are back with another Dragon Tower Guide.
As gemming is one of the most annoying parts of MSL, Dragon tower gives the best selection and strongest gems offered in game.
If you are not just there yet, you can check out B11 Golem Guide on auto run instead.
We previously spoke about Dragon dungeons and how to Dragon B7 on Auto Run. Let’s take it up a notch this week and show you how to run Dragon B10 on Auto Run.
The guide will be super similar to B7 as you will be using majority of the same Astromons, thus meaning you are retaining the ones you built up for future content.
How great is that, I really don’t enjoy it when games which makes you swap to a new Astromon each time you go higher and higher making old Astromons that you used for lower content obsolete.
This is one of the highlights for Monster Super League. Each Astromon will have it’s place for content, some used more often than others, like Fire Draka, while others get their fair uses throughout the game.
Just like the previous strategy in B7 was high burst DPS, Dragon B10 is exactly the same.
You need very high AOE burst to simply delete the enemies before they can fight back.
At the same time, you need to be able to take a hit or two even if it’s from the boss itself.
The 4 Astromon I used are the same as B7 expect for Dark Gatio.
As he is a very strong Dark Astromon, he only excels in Single Target, as does not have a single AOE skill.
This makes the last boss very RNG, if he does not target the boss with Active, we are completely wasting it and secondary, he is very squishy, where he out of the entire team, cannot survive a single blow from the Light Dragon Boss. Of course we have “Elemental disadvantage”, that’s why we gotta rethink our stance.
Instead, we will be using “Dark Sea Star”, she is a very strong Astromon, and her high DEF, she is usually always the last one standing on those rare runs. If you have her SuperEVO, her Super Active does a massive truckload of damage.
Leader – SuperEvo Dark Sea Star
Using Crit Damage Set
Evo 3 Light Selene
Using Crit Damage Set
Evo3 Dark Mimi Seira
Using Crit Damage Set
Evo 3 Fire Draka
Using Siphon SP Set
Just like B7, Fire Draka is my first choice, well only choice. It’s DPS is just through the roof, it would be even higher if I just had a bit more Crit Rate, but that’s something I am still working on. Due to the Dragon B10 being Light Based, Fire isn’t a weakness so there is no disadvantage of having Fire Draka here. She will do her thing, and that thing is to melt everything, even more so since I do have her own Siphon Gem Set.
As a Light based dungeon, we need Dark Astromons, my strongest so far, is Dark Seria. That means, she will be picked, her DPS rivals Fire Draka although her Active skill is wasted since it’s already an Elemental Advantage fight. But never the less, her DPS is always around Draka’s which is a good sign. She can also take a maximum of 2 hits from the Light Dragon which is also enough rounds to kill it.
As “countering with Weakness” is completely useless in B10, the trash wave mobs hits way to hard, it won’t even survive until the boss round, I decided to bring in another high DPS but with high DEF/HP if possible. What’s better than an Aggressor Astromon. A SuperEVO Dark Miho is a good choice too, sadly mine isn’t as built as the SS thus I’m using the SeaStar. You can definitely use your Dark Siegfried if you have one, I don’t so alternatives ! Everyone should have a Dark SeaStar, if not, you can get it now with Rebirth Summoning’s Secret Egg, they are super easy to Evo 3 and Dark Super Stones are not difficult to gather either.
My last choice previously was Gatito, but due to having being a single target Astromon and unable to survive hits without sacrificing damage, i decided to sub Gatito out with another Astromon. I was very conflicted what to bring here. I want to put in Dark Tina but I don’t have a Square Slot for her & I don’t particular want to use a one of my Gem Slots Change on her just yet. My Dark Wildfang doesn’t output as much DPS as I would like as its not fully skillbooked for the 50% Crit Rate making it a base of 60%, thus being very selective on Gems to build as close to 100% as possible.
I don’t have an Dark Mandragora or Mona which really hurts, as I have went through countless of 3* rebirths for Mona yet, I gotten over 20 Lights by now but not a single Dark.
So I took a step back, how about Neutral Element fights, then I remembered, I have a Light Artemis. With her Predator Active increasing Damage by 50%, it can be a good alternative, and passive generates both HP and SP for the entire team, could boost survivability by a tad and helps generate SP for everyone to burst.
Ultimately, I also tried using a Damage Reduction Lead which also worked aswell !
So you can choose your poison for your last slot 🙂
I took a few runs on Auto to see how the team worked, and it was relatively fast, 1minute runs with no wipes.